Sound Particles 3 Professional, Immersive Audio Workstation (Download), Standalone software with 3D engine and particle system for spatial sound design, Suitable for film, games, music production and immersive media, Creates thousands to millions of sounds from a single audio source, Positions, animates and renders sounds in any format, Support for third-party plug-ins on clip, track and microphone, Supports tracks with clips in different formats, Virtual microphones including binaural option with SOFA support, Unlimited number of mic channels, Integrated space controller for 3D positioning via smartphone, Precise audio editing tools with standalone clip editor, I/O manager with bass management, Delay compensation and advanced routing options, Stereo microphone setups such as ORTF or Decca Tree for realistic spatial imaging, Ambisonics support up to 6th order including decoder, Binaural rendering for 3D audio via headphones, Granular engine for endless audio loops from short samples, Batch rendering for quick creation of variations and SFX libraries, Controllable random distribution for creative sound diversity
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Sound Particles Sound Particles 3 Professional
€399.00
Sound Particles 3 Professional
Beschrijving
Sound Particles 3 Professional, Immersive Audio Workstation (Download), Standalone software with 3D engine and particle system for spatial sound design, Suitable for film, games, music production and immersive media, Creates thousands to millions of sounds from a single audio source, Positions, animates and renders sounds in any format, Support for third-party plug-ins on clip, track and microphone, Supports tracks with clips in different formats, Virtual microphones including binaural option with SOFA support, Unlimited number of mic channels, Integrated space controller for 3D positioning via smartphone, Precise audio editing tools with standalone clip editor, I/O manager with bass management, Delay compensation and advanced routing options, Stereo microphone setups such as ORTF or Decca Tree for realistic spatial imaging, Ambisonics support up to 6th order including decoder, Binaural rendering for 3D audio via headphones, Granular engine for endless audio loops from short samples, Batch rendering for quick creation of variations and SFX libraries, Controllable random distribution for creative sound diversity
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